![]() Also significantly improved graphics - spacecraft have become much more detailed, the beauty of the cosmos was amazing (taking into account the resources of the platform), and the fighter of the player ceased to resemble a piece of coal. The fighters were still provided with all the equipment, but their parameters could be improved with the help of experience points that were given out for successful missions. Competition among European imperial powers increased the scale and scope of conflict in North America. Vengeance remained as complex as its predecessor - the victory of one warrior over squadrons and fleets seemed luck it was enough to have two stormtroopers on the tail to smash Mertens into chips. ![]() a deadly security threat in the manner of civil and colonial wars. Part three in the Colony Wars space shooter series, Red Sun features some refined arcade-style controls, eight upgradeable weapons, and 50 work-for-hire. However, only one of the endings presupposed the unconditional victory of the Navy. the Second World War was a war of national liberation, and redemption inhered. The game took a lot from the original - the plot was still non-linear and to one of several endings the player came as a result of victories and defeats in key missions. Continuation of Colony Wars with a banal sequel for the subtitle Vengeance came out exactly one year later and continued the line of the first part.
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